

Lets you allocate rendering performance/power at rates that vary across your rendered image. These features and APIs were added or updated for Windows 10, version 1903 (10.0 Build 18362)-also known as Windows Update.

These features and APIs were added or updated for Windows 10, version 2004 (10.0 Build 19041)-also known as Windows Update.

You must add a reference to assembly 'Microsoft.VisualC, Version=.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Severity Code Description Project File Line Suppression StateĮrror CS0012 The type 'IsConstModifier' is defined in an assembly that is not referenced. The error is on the line: D3Ddev.VertexFormat = ScannedCloudsTexture = new Texture(D3Ddev, 512, 512, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default) monitor refresh rate for smoooth animationĭ3Dpp.Windowed = true //the application has bordersĭ3Ddev = new Device(, DeviceType.Hardware, pictureBox1.Handle,ĬreateFlags.SoftwareVertexProcessing, D3Dpp) ĭ3Ddev.VertexFormat = ĭ = Cull.CounterClockwise īackTexture = TextureLoader.FromStream(D3Ddev, mymem)

Then: private Boolean InitializeDirectX()ĭispMode = ĭ3Dpp.BackBufferFormat = DispMode.Format ĭ3Dpp.PresentFlag = PresentFlag.LockableBackBuffer ĭ3Dpp.PresentationInterval = PresentInterval.One //wait for vertical sync. So i will add here only the relevant lines.Īt the top of the form: private Device D3Ddev = null ĭevice is
